In August 1997, Nintendo relaesed GoldenEye 007, a game that Rare Ltd developped, based on the James Bond movie goldeneye.
Few people paid close attention when Nintendo first announced plans to make a game based on James Bond, and interest waned even more whane it was annouced that the game would be a first-person shooter. When the game was released it became a sleeper hit. PCs would remain the best platform for first-person shooters, but GoldenEye 007 set the standart by which console versions of this genre would be judged.
The Rare team members who designed GoldenEye007 had been meticulous. They requested blueprints of set locations to be sure that their virtual locations matched those in the movie. They filled their game with Bond music and created a storyline that was reasonably true to the film.
As the game progressed, one designer asked the Nintendo of America executive in charge of second-party games, if he would like to appear in it : he agreed, curious to see the result. Then, when a nearly completed version of GoldenEye came in for revieuw, Lobb’s team found a bug in the game…
GoldenEye007 was quietly released in August, a month often associated with blockbuster game release. But the game popularity grew steadely. By the end of 1997, Nintendo has sold nearly 1.1 million copies. by 1999 that number would swell to more 5 million copies worldwide.